Hi just a quick Wip here,
After a lot of work I finally finished sculpting this hands meant to be as realistic as posible.
Please any critique or advice will be more than welcome! :D
miércoles, 5 de diciembre de 2012
Kabalite Warrior LowPoly WIP. DoW 2 Mod project.
Hi all,
This is a project I am working on, is a character intended to be in a game some day!
I am doing this as part of a mod for the game Dawn of War 2 on wich I am collaborating as 3d artist. This is only the begining I still need to detail it in Zbrush, paint, rigging, animating, etc. I will show you my advances soon.
As always, hope you like it!
Critiques welcome!
This is a project I am working on, is a character intended to be in a game some day!
I am doing this as part of a mod for the game Dawn of War 2 on wich I am collaborating as 3d artist. This is only the begining I still need to detail it in Zbrush, paint, rigging, animating, etc. I will show you my advances soon.
As always, hope you like it!
Critiques welcome!
Etiquetas:
3Ds Max,
40k,
cg,
Dark Eldar,
Dawn of War 2,
javi,
Javier Ansoleaga,
Kabalite Warrior,
modeling,
Warhammer,
Warpstorm over Aurelia,
WoA
Bunny teddy in Zbrush
Hi again,
This time I came with a birthday present I did a couple of months ago for my princess, and another great artist, Paloma Téllez.(http://lazosytrazos.blogspot.co.uk/, http://rendidalarte.blogspot.co.uk/search/label/fotos)
This was done from a real bunny teddy she did, and I just take the concept and did it on 3d, is just a Zbrush work, sculpting, texturing and rendering in Zbrush.
Hope you like it.
Attached are the final render and the original teddy.
This time I came with a birthday present I did a couple of months ago for my princess, and another great artist, Paloma Téllez.(http://lazosytrazos.blogspot.co.uk/, http://rendidalarte.blogspot.co.uk/search/label/fotos)
This was done from a real bunny teddy she did, and I just take the concept and did it on 3d, is just a Zbrush work, sculpting, texturing and rendering in Zbrush.
Hope you like it.
Attached are the final render and the original teddy.
Etiquetas:
3Ds Max,
ansoleaga,
birthday,
bunny,
cg design,
grimngor,
javi,
Javier Ansoleaga,
modeling,
Paloma Téllez,
Sculpting,
teddy,
Zbrush 4R3
"Imoceratops" Organic finished
Hi again people,
This my final project for the last Master degree I did on CICE, is... Well I don't know what it is exactly but I toke some inspiration from dinosaurs, dragons, bulls and gorillas. I must say this project was so difficult at the beginning in the designing phases with a lot of changes in the way until I finally chose the final design. I am very glad of this project once it finished and I must say thanks to Victor Sanz Fernandez (http://igovictor.deviantart.com/gallery/) a wonderful artist who did some concept art for me based on my original designs and ideas. Thank you!
I am planning on use this model on my reel once I have finished a couple of projects more. And almost for sure, it will get some updates with some props.
About the process I followed what is startin to be my main workflow. Main blocking in Zbrush along with modeling and final details, retopologize in TopoGun, Uv Layout from Zbrush and perfectioned on 3dsMax, Painted in Zbrush, material configuration on Max, and final render and lighting.
You can see an image from the highpoly and lowpoly comparison, the concept from Victor and a couple of turnarrounds.
Hope you like it!
This my final project for the last Master degree I did on CICE, is... Well I don't know what it is exactly but I toke some inspiration from dinosaurs, dragons, bulls and gorillas. I must say this project was so difficult at the beginning in the designing phases with a lot of changes in the way until I finally chose the final design. I am very glad of this project once it finished and I must say thanks to Victor Sanz Fernandez (http://igovictor.deviantart.com/gallery/) a wonderful artist who did some concept art for me based on my original designs and ideas. Thank you!
I am planning on use this model on my reel once I have finished a couple of projects more. And almost for sure, it will get some updates with some props.
About the process I followed what is startin to be my main workflow. Main blocking in Zbrush along with modeling and final details, retopologize in TopoGun, Uv Layout from Zbrush and perfectioned on 3dsMax, Painted in Zbrush, material configuration on Max, and final render and lighting.
You can see an image from the highpoly and lowpoly comparison, the concept from Victor and a couple of turnarrounds.
Hope you like it!
martes, 20 de marzo de 2012
Tributo a Pascal Blanché
Hola todos! Este es mi último proyecto. El diseño orginial es obra del gran Pascal Blanché, yo sólo lo he modelado en Zbrush unos años después.
Este proyecto no está acabado, pero ya sólo le quedan algunos retoques finales, hecer la retopología, mapas, renderizar en Max y componer en Photoshop. Pero como siempre agradeceré cualquier comentario, consejo o crítica constructiva!
Gracias a todos, y espero que os guste!
Este proyecto no está acabado, pero ya sólo le quedan algunos retoques finales, hecer la retopología, mapas, renderizar en Max y componer en Photoshop. Pero como siempre agradeceré cualquier comentario, consejo o crítica constructiva!
Gracias a todos, y espero que os guste!
domingo, 19 de febrero de 2012
Gnomo Pintado !!
Hola a todos. Os traigo por fin el Goblin/Gnomo terminado! Ya sólo falta vestirlo, pero bueno, vamos por pasos. Esta pintado íntegramente a mano en Zbrush. Es el primer modelo completo que pinto sin usar texturas. Para lograr el resultado final se pinta por capas todo el modelo y con pinceles muy poco definidos, de forma que al final todas las capas se entremezclan y se consigue un color homogéneo con matices. Todo esto gracias a los conocimientos adquiridos en el Máster que estoy cursando ahora mismo. Por cierto, la última imagen es una prueba de pelo que hice con FiberMesh, una de las nuevas características de la útlima actualización de Zbrush. Espero que os guste:
martes, 17 de enero de 2012
Hola a todos, otra vez... Bueno aquí está el principio del que espero sea uno de los personajes de mi demoreel. Es al mismo tiempo mi primer modelo femenino. He intentado hacerla anatómicamente correcta y realista, vosotros juzgáis. Está hecha entera en Zbrush, use una foto de referencia de 3d.sk para el modelado, tuve problemas, sobretodo en los ojos y la cadera. Para texturizarla he usado spotlight, una herramienta de Zbrush con la que proyectas imágenes sobre el modelo. También me pasé una rato jugueteando con el Wax Preview, y la verdad, me encanta el resultado para lo sencillo que es.
Ahora estoy esperando a que salga la nueva actualización de Zbrush para ponerle pelo. Y en un futuro cercano la vestiré, le pondré "complementos", le daré una pose, etc, posteare avances encuanto estén.
Enfin, espero que os guste:
Ahora estoy esperando a que salga la nueva actualización de Zbrush para ponerle pelo. Y en un futuro cercano la vestiré, le pondré "complementos", le daré una pose, etc, posteare avances encuanto estén.
Enfin, espero que os guste:
Practicas de Anatomía
Os traigo un par de bocetillos que hice el otro día en un ratito para practicar un poco de anatomía. Espero que os guste:
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