Hey people!
Just because I am so excited with this (ant is pretty simple though), I am here sharing my last experiment with you! I´ve been playing around with the UDK (Unreal Development Kit) due to a job offer profile where they ask for the ability to import/export models between Max and UDK. So in order to fit the profile I´ve learned that process taking my "Imoceratops" as example.
And here it is, this is the result!!
I am really looking forward to finish al my current proyects and give some attention to UDK, cause it´s pretty awesome! :D
As always, hope you like it!
lunes, 14 de enero de 2013
Playing around with UDK
Etiquetas:
3D,
ansoleaga,
cg,
dinosaur,
Game Engine,
grimngor,
javi,
Javier Ansoleaga,
lighting,
Low Poly,
modeling,
texturing,
UDK,
Unreal Development Kit,
Unreal Engine
viernes, 11 de enero de 2013
Anatomy Study Sculpting Finished
Hello again everybody!
I finally finished sculpting this model wich was intended to be an anatomical study as realistic as posible, and in the meantime, I´ve learned a lot of anatomy for organic modeling purposes.
I hope you like it!
As always, Critiques are more than welcome!
I finally finished sculpting this model wich was intended to be an anatomical study as realistic as posible, and in the meantime, I´ve learned a lot of anatomy for organic modeling purposes.
I hope you like it!
As always, Critiques are more than welcome!
Etiquetas:
3D,
anatomy,
ansoleaga,
cg,
Design,
human,
javi,
Javi Ansoleaga,
Javier Ansoleaga,
male,
modeling,
realistic,
Sculpting,
TurnArround,
Turntable,
zbrush 4r4
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