One more post! ^^
This is another freelance project I did for a friend who is going to open a couple of new Restaurants in Madrid. And he asked me to help him doing a cg previsualization of what those restaurants will look like.
So here it is, almost the whole project was done in 3Ds Max and rendered in V-Ray 2.0. Actually I used this project to learn a bit more about V-Ray. Something I always wanted to do and never did. Now that I discovered it I´ll definitely stick with V-Ray for now on.
The only bad thing about this project is that due to the short deadlines I wasn't able to finish the project with the quality I wanted, but still worth sharing (I hope).
As always I hope you like it.
jueves, 12 de junio de 2014
miércoles, 11 de junio de 2014
Puppet Pets
Hello again everybody,
This is a little freelance job I did for a project that didn't made it to the end. They are all game engine ready with around 1500 Tris and one 512 diffuse map each.
Modeled in 3Ds Max and hand painted in Zbrush.
As always, I hope you like it.
Modeled in 3Ds Max and hand painted in Zbrush.
As always, I hope you like it.
miércoles, 19 de febrero de 2014
Jewelry Animation and Rendering with KeyShot
This is a little test I did while applying for a job offer. I am responsible for Shading, Lighting, Rendering and Animation. Everything achieved in KeyShot.
First time with this piece of software and discovered it has an amazing potential!
First time with this piece of software and discovered it has an amazing potential!
miércoles, 19 de junio de 2013
Chibi War Corrections
Hello again,
Today I came with the Chibi War Model I did some time ago. I made some tweaks and correction to it following the advices made by a couple of guys in polycount. So here it is the result.
I re-painted the face tweaked the proportions of shoulders and boots, and some other minor changes.
Today I came with the Chibi War Model I did some time ago. I made some tweaks and correction to it following the advices made by a couple of guys in polycount. So here it is the result.
I re-painted the face tweaked the proportions of shoulders and boots, and some other minor changes.
Etiquetas:
3d Design,
3Ds Max,
ansoleaga,
Cartoon,
cg,
character,
Chibi,
Darksiders,
grimngor,
Javier Ansoleaga,
lowpoly,
modeling,
Photoshop,
PolyPaint,
Super LowPoly,
texturing,
UV Layout,
War,
War Darksiders,
ZBrush
domingo, 12 de mayo de 2013
Werewolf SpeedSculpt for the Zbrush Hunters Competitions
Hello everybody!
This is a Zbrush speed sculpt werewolf bust from a Sphere, done in 1 hour for the "Zbrush Hunters 5th" competition. This is kind of a new group of Zbrush users that organizes weekly competitions in which you need to do a sculpt with a given topic starting from a sphere and with a time limit of 1 hour. So here it is, I´ve participated in this competition for the third time now and here is the result. As always I went short on time to finish the model as I would have liked to, but I think even with that I keep improving, and that´s the good thing about this competitions, you learn a lot while is so much fun!
As always, I hope you like it.Link to the competition video where you can see the process of my two sculpts together with the rest of the competitors:
http://www.youtube.com/watch?v=wHpt-zhMNK0&feature=youtu.be
The the SpeedSculpt Video of my entry:
This is a Zbrush speed sculpt werewolf bust from a Sphere, done in 1 hour for the "Zbrush Hunters 5th" competition. This is kind of a new group of Zbrush users that organizes weekly competitions in which you need to do a sculpt with a given topic starting from a sphere and with a time limit of 1 hour. So here it is, I´ve participated in this competition for the third time now and here is the result. As always I went short on time to finish the model as I would have liked to, but I think even with that I keep improving, and that´s the good thing about this competitions, you learn a lot while is so much fun!
As always, I hope you like it.Link to the competition video where you can see the process of my two sculpts together with the rest of the competitors:
http://www.youtube.com/watch?v=wHpt-zhMNK0&feature=youtu.be
The the SpeedSculpt Video of my entry:
Etiquetas:
3D,
ansoleaga,
Bust,
cg,
computer graphics,
grimngor,
Javier Ansoleaga,
Lycanthrope,
man,
modeling,
old,
sculpt,
SpeedSculpt,
TurnArround,
Turntable,
Werewolf,
ZBrush,
Zbrush 4.5,
Zbrush 4r5
jueves, 9 de mayo de 2013
JUST4FUN First Episode! :D
This is the first episode of my new "JUST4FUN" series, I am planning to do one of this at least each month, just for practicing my skills and obviusly for having fun and enjoy my 3d Time! :)
Today a Zbrush 4.5 speed sculpt of a Girl bust from a Sphere, done in about 1 hour.
I hope you like it.
Today a Zbrush 4.5 speed sculpt of a Girl bust from a Sphere, done in about 1 hour.
I hope you like it.
Etiquetas:
3D,
3d Design,
anatomy,
ansoleaga,
Bust,
cg,
computer graphics,
Girl,
grimngor,
human,
javi,
Javier Ansoleaga,
man,
modeling,
old,
Sculpting,
SpeedSculpt,
woman,
Zbrush 4.5
jueves, 14 de marzo de 2013
Zbrush Competitions SpeedSculpt TurnArrounds
Hello everybody!
This is a Zbrush speed sculpt Vampire bust from a Sphere, done in 1 hour for the "Zbrush Hunters 1" competition. This is kind of a new group of Zbrush users that organizes weekly competitions in which you need to do a sculpt with a given topic starting from a sphere and with a time limit of 1 hour. So here it is, I´ve participated in this competition the first two weeks and here are the results. I am not so proud of the one since I get into the competition in the last minute not having touch Zbrush in while, but still worth sharing! ;)
Quite happier with the second one! :D
As always, I hope you like it.Link to the competition videos where you can see the process of my two sculpts together with the rest of the competitors:
1st Week:
http://www.youtube.com/watch?v=PrsVP2BeNyk&feature=youtu.be
2nd Week:
http://www.youtube.com/watch?v=DOKKkId6Ah0&feature=youtu.be
First Week final result:
This is a Zbrush speed sculpt Vampire bust from a Sphere, done in 1 hour for the "Zbrush Hunters 1" competition. This is kind of a new group of Zbrush users that organizes weekly competitions in which you need to do a sculpt with a given topic starting from a sphere and with a time limit of 1 hour. So here it is, I´ve participated in this competition the first two weeks and here are the results. I am not so proud of the one since I get into the competition in the last minute not having touch Zbrush in while, but still worth sharing! ;)
Quite happier with the second one! :D
As always, I hope you like it.Link to the competition videos where you can see the process of my two sculpts together with the rest of the competitors:
1st Week:
http://www.youtube.com/watch?v=PrsVP2BeNyk&feature=youtu.be
2nd Week:
http://www.youtube.com/watch?v=DOKKkId6Ah0&feature=youtu.be
First Week final result:
Second Week final result:
Etiquetas:
3D,
ansoleaga,
Bust,
cg,
computer graphics,
grimngor,
Javier Ansoleaga,
man,
modeling,
old,
sculpt,
SharkMan,
SpeedSculpt,
TurnArround,
Turntable,
Vampire,
ZBrush,
Zbrush 4.5,
Zbrush 4r5
lunes, 14 de enero de 2013
Playing around with UDK
Hey people!
Just because I am so excited with this (ant is pretty simple though), I am here sharing my last experiment with you! I´ve been playing around with the UDK (Unreal Development Kit) due to a job offer profile where they ask for the ability to import/export models between Max and UDK. So in order to fit the profile I´ve learned that process taking my "Imoceratops" as example.
And here it is, this is the result!!
I am really looking forward to finish al my current proyects and give some attention to UDK, cause it´s pretty awesome! :D
As always, hope you like it!
Just because I am so excited with this (ant is pretty simple though), I am here sharing my last experiment with you! I´ve been playing around with the UDK (Unreal Development Kit) due to a job offer profile where they ask for the ability to import/export models between Max and UDK. So in order to fit the profile I´ve learned that process taking my "Imoceratops" as example.
And here it is, this is the result!!
I am really looking forward to finish al my current proyects and give some attention to UDK, cause it´s pretty awesome! :D
As always, hope you like it!
Etiquetas:
3D,
ansoleaga,
cg,
dinosaur,
Game Engine,
grimngor,
javi,
Javier Ansoleaga,
lighting,
Low Poly,
modeling,
texturing,
UDK,
Unreal Development Kit,
Unreal Engine
viernes, 11 de enero de 2013
Anatomy Study Sculpting Finished
Hello again everybody!
I finally finished sculpting this model wich was intended to be an anatomical study as realistic as posible, and in the meantime, I´ve learned a lot of anatomy for organic modeling purposes.
I hope you like it!
As always, Critiques are more than welcome!
I finally finished sculpting this model wich was intended to be an anatomical study as realistic as posible, and in the meantime, I´ve learned a lot of anatomy for organic modeling purposes.
I hope you like it!
As always, Critiques are more than welcome!
Etiquetas:
3D,
anatomy,
ansoleaga,
cg,
Design,
human,
javi,
Javi Ansoleaga,
Javier Ansoleaga,
male,
modeling,
realistic,
Sculpting,
TurnArround,
Turntable,
zbrush 4r4
miércoles, 5 de diciembre de 2012
Hands Sculpting
Hi just a quick Wip here,
After a lot of work I finally finished sculpting this hands meant to be as realistic as posible.
Please any critique or advice will be more than welcome! :D
After a lot of work I finally finished sculpting this hands meant to be as realistic as posible.
Please any critique or advice will be more than welcome! :D
Etiquetas:
ansoleaga,
cg design 3d design,
grimngor,
Hands,
humanm anatomy,
javi,
Javier Ansoleaga,
modeling,
realistic,
scultpting zbrush 4r4
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